Three important pillars of the online education system.​

Today tons of education technology tools are available for online teaching. Even after so many tools are available in the market, the online course completion rate is drastically low. We failed to improve learning outcomes using the currently available products.

I personally think the below 3 tools can certainly help us fix the problem.

1. Gamification: The gamification of learning content has become very important to motivate learners to read by using video game design and game elements in learning environments. The goal is to maximize enjoyment and engagement by capturing learners’ personal interests. Gamification in learning involves using game-based elements such as point scoring, peer competition, teamwork, score tables which drive engagement. It helps students assimilate new information, think critically, act faster, and test their knowledge. Gamification is tremendously effective in instructor-driven and self-paced learning environments. I think the major reason why gamification produces better results because it triggers real, powerful human emotions such as happiness, intrigue, excitement, and accomplishment.

We can call this decade the decade of transformation from the legacy offline education system to the online education system. Short video platforms such as Instagram and TikTok have impacted our focus time significantly. It has changed the human behavior of content consumption irreversibly. We must design and deliver a curriculum in class that can keep our learners engaged and motivated.

2. Feedback System: Bill gates emphasized the importance of feedback in the current education system in the TED talk.

Until we understand clearly where our students are lagging, we won’t be able to improve them. The best way to understand the effectiveness of teaching is through feedback channels. We should create effective feedback forms to help students open up about their problems in understanding certain topics. The teachers’ pitch, language, pronunciation, speaking too fast or too slow can impact the learning outcome. It will help teachers also to improve the delivery methodology and presentation skills.

3. Personalisation: Artificial intelligence is gaining the spotlight over the past few years. AI can automate many unnecessary activities in the education system, which will allow teachers to focus on building quality content and engaging students in a better way. AI can benefit all the stakeholders in the education system. Once we know the learning preferences and speed of content consumption, we can personalize the educational content for each student. Few students may be brilliant in maths, but they might take a lot of time understanding chemistry. The AI can be handy in giving useful insights to both teachers and students.

At utobo, we are helping educators around the world create, teach and monetize educational content online. Our goal is to craft an education system where learning will be economical, collaborative, intuitive, and fun.

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